Tool: Grail - Artifact

  • Weight: 0.9 lbs
  • Base value: 3000 gold
  • Material: Wooden
  • Effect: 1000
  • Maximum charges: 2
  • Recharging type: Rechargeable up to five times

Artifact properties

  1. Alignment is lawful
  2. Recharge itself when invoked
    • Repowers over 1500 rounds
  3. Magical protection when carried

Description

Heals a target for 1000 hit points and 500 mana

Notes

The Holy Grail is the Archaeologist crowning gift.

The Grail is empty when you receive it, so it starts at 0 charges. Invoke it to fill it to its maximum of 2 charges; after that you must wait 1500 rounds before you can invoke it again. Invoking does not heal anyone. To heal, apply the Grail and choose a direction (yourself, or a living companion next to you), or quaff from it. Its contents burn undead and demons instead of healing them, including your own companions and yourself if you are polymorphed into one, and non-living creatures such as golems are unaffected. Each use spends one charge, even when it heals nothing, and an empty Grail does nothing.

When you drink from the Grail or apply it at yourself, it does more than heal: it also cures sickness, food poisoning and vomiting, blindness and deafness, hallucination, stunning, confusion and lycanthropy, stops you from turning to stone, cures sliming, and relieves hunger by topping your nutrition up to 500 if it is lower. It does not raise your maximum hit points.