skills

Combat Skills

Combat skills give different kinds of bonuses to combat.

Full Cost Skills

These skills cost 1/2/3/4/5 skill slots to advance on Unskilled/Basic/Skilled/Expert/Master skill levels.

Half Cost Skills

These skills cost 1/1/2/2/3 skill slots to advance on Unskilled/Basic/Skilled/Expert/Master skill levels. The Shield skill can also be advanced without training at certain experience levels.

Martial Arts Skills

  • Bare-handed combat — Costs 1/1/1/2/2 skill slots to advance on Unskilled/Basic/Skilled/Expert/Master skill levels.
  • Martial arts — Costs 2/3/3/3/4 skill slots to advance on Unskilled/Basic/Skilled/Expert/Master skill levels.

You can advance Martial Arts as soon as it has enough training and you have the free skill slots; your Bare-handed combat level does not hold it back. What Bare-handed combat changes is the training: kicks train Martial Arts at any time, but unarmed hits train Bare-handed combat until your effective Bare-handed combat level reaches Grand Master, and only then train Martial Arts instead (or nothing, if your role cannot learn Martial Arts). A worn headband of martial prowess adds two levels to that effective level, so while you wear it, unarmed hits stop training Bare-handed combat once the skill is Expert or better.

Weapon Skills

Weapon skills give bonuses to hit and to damage as well as increase the chance of a critical strike with a specific weapon type.

Notes

  • Increasing any weapon skill costs 1/2/3/4/5 skill slots on Unskilled/Basic/Skilled/Expert/Master skill levels.

Spell Casting Skills

Spell casting skills increase the chance of successfully casting a spell of that school. Additionally, they reduce the mana cost and give penalties to saving throws.

Notes

  • Increasing any spell casting skill costs 1/1/2/2/3 skill slots on Unskilled/Basic/Skilled/Expert/Master skill levels.

Miscellaneous Skills

Notes

  • Increasing any miscellaneous skill costs 1/1/2/2/3 skill slots on Unskilled/Basic/Skilled/Expert/Master skill levels.